r9 vs r10
......
108108Near the end of the level, there is an outward square pattern during an offbeat sequence, which does not appear in the tutorials. Successfully navigating this section allows the remainder of the level to be cleared by maintaining a consistent rhythm through six outward rotations. Below is the visual of the rhythm structure of the segment discribed above.
109109■□□■|□□■□|□■□■|□■□□|■□□■|□□■□|□■□■
110110
111The speed trial aim is 1.3x, increasing the base BPM from 160 to 208. Once the player becomes accustomed to reading spins and square patterns—the core mechanics of this world—the level can be cleared without much difficulty.
111The speed trial aim is 1.3x, increasing the base BPM from 160 to 208. Once the player becomes accustomed to reading spins and square patterns—the level can be cleared without much difficulty.
112112== Trivia ==
113113* Upon the initial release of this world, the default planet colors for fire and ice were accidentally swapped, and were later corrected.
114114* Despite using long tiles, movement is restricted to vertical and horizontal directions. Developer [[fizzd]] stated on RDL that this occurred because the tiles were originally intended to be short tiles, but were '''mistakenly''' left as long tiles.
115115[[분류:공식 레벨]]